合作玩电子游戏?不可能的!团队多人游戏的不可判定性

Michael J. Coulombe, J. Lynch
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引用次数: 7

摘要

我们在一些著名的电子游戏中展示了一支球队是否有强制获胜的不可判定性,包括:军团要塞2,超级大乱斗兄弟:Brawl和马里奥赛车。为此,我们给出了Hearn和Demaine的“游戏,谜题和计算”[7]中的团队计算游戏的简化,并用它来给出一个不可判定的抽象图形游戏。这种图形游戏框架更好地捕捉了许多游戏中的几何和常见约束,因此是显示其计算复杂性的强大工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cooperating in Video Games? Impossible! Undecidability of Team Multiplayer Games
Abstract We show the undecidability of whether a team has a forced win in a number of well known video games including: Team Fortress 2, Super Smash Brothers: Brawl, and Mario Kart. To do so, we give a simplification of the Team Computation Game from Hearn and Demaine's “Games, Puzzles, and Computation” [7] , and use that to give an undecidable abstract game on graphs. This graph game framework better captures the geometry and common constraints in many games and is thus a powerful tool for showing their computational complexity.
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