空间混音器:音乐混音的跨设备交互

J. Kjeldskov, J. Paay, A. Nilsson, Kasper Plejdrup, Mette Pedersen
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引用次数: 1

摘要

当商业音乐制作的工作空间被数字化时,它们通常是基于现有的模拟音乐制作环境来配置的,使用“通道条”比喻来组织过程中涉及的设备的多样性。通道条形比喻来源于混合控制台的传统设计,平行滑块充当单独的通道。另一种选择是“舞台”隐喻,它在视觉上将声音元素表现为舞台上的离散演员,以操纵设置。为了研究音乐混音中的跨设备交互,我们设计了空间混音器,一个使用舞台隐喻的应用程序,与现有的音乐作曲程序Ableton Live协同工作。对使用中的Spatial Mixer进行的一项研究表明,音乐轨道和效果的舞台隐喻和空间可视化对用户来说是直观的,可以帮助他们跨两个软件工作,有效地创作他们的音乐作品。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Spatial Mixer: Cross-Device Interaction for Music Mixing
When workspaces for commercial music production are digitized they are generally configured based on existing analogue music production environments, using the "channel strip" metaphor to organize the multiplicity of devices involved in the process. The channel strip metaphor is derived from the traditional design of mixing consoles with parallel sliders acting as separate channels. An alternative to this is the "stage" metaphor, which visually represents sound elements as discrete actors on a stage for manipulating settings. To study cross-device interactions in music mixing, we designed the Spatial Mixer, an app that uses the stage metaphor, to work in concert with Ableton Live, an existing music composition program. A study of Spatial Mixer in use showed that the stage metaphor and spatial visualizations of music tracks and effects was intuitive for users to interact with and helped them work across both pieces of software to effectively create their musical composition.
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