混合现实中的协同设计:技术挑战和解决方案

E. Peters, B. Heijligers, Josse de Kievith, Xavier Razafindrakoto, Ruben van Oosterhout, Carlos Santos, I. Mayer, M. Louwerse
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引用次数: 24

摘要

虚拟现实(VR)和混合现实(MR)技术快速发展的关键挑战之一是协作体验的设计。VR系统并不支持团队协作,因为它们倾向于关注个人体验,并且不容易促进自然协作。MR环境为协作体验提供了解决方案,但是在硬件组件和软件模块之间建立顺畅的通信面临一个主要障碍。本文介绍了一个正在进行的磁共振实验室协作项目的背景和主要挑战,旨在设计一个严肃的“团队协作”游戏。为此,我们使用了一个通用的游戏引擎来设计一个具有成本效益的解决方案,使游戏可以在WorldViz和Volfoni设备的配置下运行。通过评估开发过程中的各种解决方案,我们发现Unity 3D Cluster Rendering Beta解决方案是最具成本效益和最成功的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design for Collaboration in Mixed Reality: Technical Challenges and Solutions
One of the key challenges in the rapid technological advance of Virtual Reality (VR) and Mixed Reality (MR) concerns the design of collaborative experiences. VR systems do not readily support team collaboration because they tend to focus on individual experiences and do not easily facilitate naturalistic collaboration. MR environments provide solutions for collaborative experiences, but establishing smooth communication between hardware components and software modules faces a major hurdle. This paper presents the background to and main challenges of an ongoing project on collaboration in an MR lab, aiming to design a serious 'team collaboration' game. To this end, we utilized a common game engine to engineer a cost-effective solution that would make the game playable in a configuration operated by WorldViz and Volfoni equipment. Evaluation of various solutions in the development process found a Unity 3D Cluster Rendering Beta solution to be the most cost-effective and successful.
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