不规则四面体网格的体积抽取

A. V. Gelder, Vivek Verma, J. Wilhelms
{"title":"不规则四面体网格的体积抽取","authors":"A. V. Gelder, Vivek Verma, J. Wilhelms","doi":"10.1109/CGI.1999.777958","DOIUrl":null,"url":null,"abstract":"Rendering highly complex models can be time and space prohibitive, and decimation is an important tool in providing simplifications. A decimated model may replace the original entirely or provide level-of-detail approximations. We present and evaluate, quantitatively and qualitatively, methods for rapidly decimating volumetric data defined on a tetrahedral grid. Results are compared using both direct volume rendering and isosurface rendering. A mass-based and a density-based decimation error metric are compared, and the mass-based metric is found to be superior. Grid surface vertices are decimated using a geometric error metric, as well as one of the data-based error metrics. Images produced using direct volume rendering and isosurface extraction on grids that are decimated approximately 80% are nearly indistinguishable from similar images using the non-decimated grids, and even at 95% decimation, the rendered images have few artifacts. Rendering speed-up depends upon the renderer used.","PeriodicalId":165593,"journal":{"name":"1999 Proceedings Computer Graphics International","volume":"203 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1999-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"19","resultStr":"{\"title\":\"Volume decimation of irregular tetrahedral grids\",\"authors\":\"A. V. Gelder, Vivek Verma, J. Wilhelms\",\"doi\":\"10.1109/CGI.1999.777958\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Rendering highly complex models can be time and space prohibitive, and decimation is an important tool in providing simplifications. A decimated model may replace the original entirely or provide level-of-detail approximations. We present and evaluate, quantitatively and qualitatively, methods for rapidly decimating volumetric data defined on a tetrahedral grid. Results are compared using both direct volume rendering and isosurface rendering. A mass-based and a density-based decimation error metric are compared, and the mass-based metric is found to be superior. Grid surface vertices are decimated using a geometric error metric, as well as one of the data-based error metrics. Images produced using direct volume rendering and isosurface extraction on grids that are decimated approximately 80% are nearly indistinguishable from similar images using the non-decimated grids, and even at 95% decimation, the rendered images have few artifacts. Rendering speed-up depends upon the renderer used.\",\"PeriodicalId\":165593,\"journal\":{\"name\":\"1999 Proceedings Computer Graphics International\",\"volume\":\"203 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1999-06-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"19\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"1999 Proceedings Computer Graphics International\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CGI.1999.777958\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"1999 Proceedings Computer Graphics International","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CGI.1999.777958","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 19

摘要

渲染高度复杂的模型可能在时间和空间上令人望而却步,而抽取是提供简化的重要工具。抽取模型可以完全取代原始模型或提供详细程度的近似。我们提出并评估,定量和定性,方法快速抽取体积数据定义在一个四面体网格。结果比较使用直接体绘制和等面绘制。比较了基于质量的抽取误差度量和基于密度的抽取误差度量,发现基于质量的抽取误差度量更优。网格表面顶点抽取使用几何误差度量,以及一个基于数据的误差度量。在抽取约80%的网格上使用直接体渲染和等值面提取生成的图像与使用未抽取网格的类似图像几乎无法区分,即使在抽取95%的情况下,渲染的图像也几乎没有伪影。渲染加速取决于所使用的渲染器。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Volume decimation of irregular tetrahedral grids
Rendering highly complex models can be time and space prohibitive, and decimation is an important tool in providing simplifications. A decimated model may replace the original entirely or provide level-of-detail approximations. We present and evaluate, quantitatively and qualitatively, methods for rapidly decimating volumetric data defined on a tetrahedral grid. Results are compared using both direct volume rendering and isosurface rendering. A mass-based and a density-based decimation error metric are compared, and the mass-based metric is found to be superior. Grid surface vertices are decimated using a geometric error metric, as well as one of the data-based error metrics. Images produced using direct volume rendering and isosurface extraction on grids that are decimated approximately 80% are nearly indistinguishable from similar images using the non-decimated grids, and even at 95% decimation, the rendered images have few artifacts. Rendering speed-up depends upon the renderer used.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信