护生利用虚拟现实应用作为人体解剖学基础课程学习工具意向的初步分析

H. Sulaiman, R. Ramli, Azmi Bin Mohd Yusof
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摘要

虚拟现实(VR)是指利用计算机技术创造一个模拟的环境。模拟环境可以是代表真实世界场景的东西。快速变化的学习环境也表明,高等教育机构的学习方法必须不断发展,以跟上将集成技术纳入学习模块的趋势。新的千禧一代教室、混合学习应用程序和高级学习实验室的存在,使教师能够尝试新的教学风格。然而,由于预算有限和缺乏资源,这些设施可能不是在所有院系都存在。据报道,医疗保健相关院系在基础学科教学中接受和使用技术方面进展缓慢。在所有与健康相关的研究中,一个共同的基础学科是基础人体解剖学。这门学科需要对人体部位进行可视化和记忆,如果使用技术设备作为辅助学习工具,会更有趣。由于虚拟现实技术在健康教育领域的使用率相对较低,因此探索虚拟现实学习工具在人体解剖学学科中的适用性势在必行。一项调查是对一年级和二年级的护理学生进行的,他们已经和正在学习基本的人体解剖学课程。使用基本的描述性统计来分析数据,以衡量在课程中使用虚拟现实应用的意图。提出的虚拟现实意向使用模型是根据先前的学习模型和调查结果概念化的,描述了通过虚拟现实影响人体解剖学学科学习的因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Preliminary Analysis on Nursing Students Intention to Use Virtual Reality Application as a Learning Tool for Basic Human Anatomy Course
Virtual Reality (VR) refers to the use of computer technology to create a simulated environment. The simulated environment can be of something that represents a real-world scenario. The rapidly changing learning landscapes also indicate that learning methods in higher education institutions must evolve to keep up with the trend of incorporating integrated technologies into the learning modules. The existence of new millennial classrooms, blended learning applications and advance learning labs have allowed lecturers to experiment with new teaching styles. Nevertheless, these facilities may not exist in all faculties due to restricted budgets and lack of resources. Healthcare related faculties have been reported to be slow in acceptance and use of technologies in teaching fundamental subjects. A common fundamental subject across all health-related studies is Basic Human Anatomy. This subject requires visualization and memorization of human body parts that would be more interesting to have the use of technology devices as the supporting learning tool. As the uptake of technology namely VR is relatively low in the health education field, it is imperative to explore the suitability of VR learning tools for the human anatomy subject. A survey was conducted to first- and second-year nursing students who have taken and currently taking the basic human anatomy course. Data was analyzed using basic descriptive statistics to gauge the intention to use virtual reality application for the course. A proposed virtual reality intention to use model is conceptualized from previous learning models and results of the survey depicting factors that would affect learning of human anatomy subject through virtual reality.
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