以学生为导向的设计:K-12教师如何利用同伴来支持项目

Karen Brennan, Sarah Blum-Smith, Laura Peters, Jane M. Kang
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引用次数: 1

摘要

学生主导的项目——在项目中,学生可以控制自己创造什么和如何创造——是支持K-12计算机科学课堂中概念理解和个人兴趣发展的一种很有前途的实践。在这篇文章中,我们探讨了一群K-12计算机科学教师确定的一个核心(也许是违反直觉的)设计原则,他们在课堂上支持学生主导的项目:为了让学生发展自己的想法并决定如何追求它们,学生必须有机会参与其他学生的工作。在这项定性研究中,我们调查了25名K-12教师的教学实践,使用了一系列深入的、半结构化的访谈,以了解他们如何在课堂上利用同伴工作来支持学生主导的项目。老师们描述了如何在项目开发的三个阶段支持学生:产生想法、追求想法和提出想法。对于这三个阶段中的每一个阶段,教师都考虑了多种因素来鼓励学生参与课堂上的同伴作业,包括共享作业的质量和完整性以及与作业的互动模式。我们讨论了这种教学方法如何为学生提供了与自己的学习、与同龄人、与老师之间的新关系,并向学生传达了关于他们自己的能力和能力性的重要信息,这可能有助于扩大计算机科学领域的参与目标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing for Student-Directedness: How K–12 Teachers Utilize Peers to Support Projects
Student-directed projects—projects in which students have individual control over what they create and how to create it—are a promising practice for supporting the development of conceptual understanding and personal interest in K–12 computer science classrooms. In this article, we explore a central (and perhaps counterintuitive) design principle identified by a group of K–12 computer science teachers who support student-directed projects in their classrooms: in order for students to develop their own ideas and determine how to pursue them, students must have opportunities to engage with other students’ work. In this qualitative study, we investigated the instructional practices of 25 K–12 teachers using a series of in-depth, semi-structured interviews to develop understandings of how they used peer work to support student-directed projects in their classrooms. Teachers described supporting their students in navigating three stages of project development: generating ideas, pursuing ideas, and presenting ideas. For each of these three stages, teachers considered multiple factors to encourage engagement with peer work in their classrooms, including the quality and completeness of shared work and the modes of interaction with the work. We discuss how this pedagogical approach offers students new relationships to their own learning, to their peers, and to their teachers and communicates important messages to students about their own competence and agency, potentially contributing to aims within computer science for broadening participation.
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