一个高性能渲染引擎的架构

H. Ackermann, C. Hornung
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引用次数: 3

摘要

我们提出了一个高性能可编程渲染引擎的架构。该芯片或芯片组将能够在每个时钟周期提供一个gouraud阴影,z缓冲,纹理调制和alpha混合像素。本文的重点是从应用的算法中推导出像素处理块的体系结构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Architecture for a High Performance Rendering Engine
We present an architecture for a high-performance programmable rendering engine. This chip or chip-set will be able to deliver one Gouraud-shaded, z-buffered, texturemodulated and alpha-blended pixel every clock cycle. Focus of the paper is the derivation of the architecture of the pixel processing block from the applied algorithms.
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