用于复杂博弈中自主学习的层次概念网络中的可重用特征

Anthony Knittel, T. Bossomaier
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引用次数: 2

摘要

在许多语义记忆模型中,使用可重用的特征来定义概念元素是一种公认的特征,它提供了表征效率的优势,并提供了一种保持相关概念之间联系的方式。为了形成可扩展和可推广的表示,自治系统具有重用特征的能力,并且能够自主地开发这样的特征网络。在基于强化的环境中构建知识结构的现有学习系统倾向于使用单独定义的规则,而不是重用共享的特征。所描述的系统是一种基于激活-强化分类器系统的学习分类器系统,它根据预期奖励和可访问性的不同属性来强化规则。这为从重用的特性中检查规则的构造提供了一个有用的平台。本文描述了一个实现,该实现构建了一个用于定义规则的特征网络。这能够在Dots and Boxes游戏中成功运行,提供稳定的运行,并能够从4000个自主开发的功能中激活规则。对生成的网络进行检测,发现其无标度连接分布,这是人类语义网络的共同特性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Re-usable features in a hierarchical concept network for autonomous learning in complex games
The use of re-usable features to define conceptual elements is a recognised trait in many models of semantic memory, and provides advantages in efficiency of representation, and a manner to preserve links between related concepts. In order to form scalable and generalisable representations, autonomous systems are advantaged by the ability to re-use features, and to develop such a network of features autonomously. Existing learning systems that build knowledge structures in a reinforcement based environment tend to use separately defined rules, rather than re-use of shared features. The system described is a form of Learning Classifier System, based on the Activation-Reinforcement Classifier System that reinforces rules according to separate properties of expected reward and accessibility. This provides a useful platform for examining the construction of rules from re-used features. An implementation is described that constructs a network of features, that are used to define rules. This is able to operate successfully on the game of Dots and Boxes, providing stable operation and the ability to activate rules from a body of 4000 autonomously developed features. Examining the network produced shows a scale-free connectivity distribution, which is a property common in human semantic networks.
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