面向情境的运动生成:一种仿人机器人控制新方案

I. Boesnach, J. Moldenhauer, A. Fischer, T. Stein
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引用次数: 3

摘要

有两种完全不同的方法来生成人形机器人的运动。第一个优化了机器人的姿势,即运动应该看起来类似于人类的运动(Zordan和Hodgins, 1999), (Dasgupta和Nakamura, 1999), (Riley等人,2003),(Kuffner等人,2003),(Erol等人,2003)和(Ijspeert等人,2002)。第二种方法试图让机器人执行给定的任务,因此专注于机器人末端执行器的准确运动(Asfour等人,2000)和(Yigit等人,2003)。在这项工作中,我们提出了一种全新的方案,用于人形机器人的运动生成,称为面向上下文的运动生成。该方案结合了面向姿态的方法和面向任务的方法。它是基于一个经典的轨迹生成器和一个新的上下文特定的运动分类器。轨迹生成器创建一组轨迹,从而确保给定的运动任务由所有轨迹完成。然后,运动分类器根据给定的上下文评估这组运动,并选择最优轨迹
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Context Orientated Motion Generation: A New Scheme for Humanoid Robot Control
There are two quite different kinds of approaches to the generation of motions for a humanoid robot. The first one optimizes for the robot's pose, i.e. the movement should look similar to human motions (Zordan and Hodgins, 1999), (Dasgupta and Nakamura, 1999), (Riley et al., 2003), (Kuffner et al., 2003), (Erol et al., 2003), and (Ijspeert et al., 2002). The second one attempts to make the robot perform a given task and is thus focused on the accurate movements of the robot's end effectors (Asfour et al., 2000) and (Yigit et al., 2003). In this work, we present a completely new scheme for the motion generation of a humanoid robot called context oriented motion generation. This scheme incorporates the pose oriented approach and the task oriented approach. It is based on a classical trajectory generator and a new context specific motion classifier developed by our group. The trajectory generator creates a set of trajectories and thereby ensures that the given motion task is accomplished by all trajectories. Afterwards, the motion classifier evaluates this set of motions with respect to the given context and selects the optimal trajectory
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