用于自管理媒体处理图的分布式流控制

Lisa Amini, J. Lepre, M. Kienzle
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引用次数: 4

摘要

交互式媒体应用程序已经将处理流媒体内容的能力从一个理想的特性变成了视频服务器的一个必需属性。然而,目前的视频服务器架构继续主要关注磁盘和网络策略,以最大化并发流的数量,同时坚持服务质量(QoS)要求。如果视频服务器要管理大量不同的流,利用各种各样的处理算法,服务器架构必须扩展到支持任意同步处理算法的集成。我们认为,服务器对这些流处理图的支持在视频服务器缓冲区管理、分布式流控制和QoS管理方面提出了新的研究挑战。在本文中,我们提出了分布式流控制技术,为开发解决这些新挑战的技术奠定了基础。我们已经在商业视频服务器的上下文中实现了推荐的技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Distributed stream control for self-managing media processing graphs
Interactive media applications have moved the ability to manipulate content as it is being streamed from a desirable feature to a required attribute for video servers. However, present day video server architectures continue to focus primarily on disk and network strategies for maximizing the number of concurrent streams while adhering to Quality of Service (QoS) requirements, If video servers are to manage large numbers of disparate streams exploiting a wide variety of processing algorithms, server architectures must be extended to support the integration of arbitrary isochronous processing algorithms. We believe server support for these stream processing graphs present new research challenges in video server buffer management, distributed stream control and QoS management. In this paper, we propose distributed stream control techniques which form a foundation for developing technology to address these new challenges. We have implemented the recommended techniques in the context of a commercial video server.
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