{"title":"基于电子竞技游戏的虚拟竞技形式研究","authors":"Xiao Gong, Qian Chen, Huan Chen, Guanchun Xu","doi":"10.1109/ICCST53801.2021.00023","DOIUrl":null,"url":null,"abstract":"E-sports is a new kind of virtual competition between people playing electronic games. In recent years, E-sports players and audiences have continued to grow, and the scale of E-sports competitions has evolved from simple single or double player confrontations to an official event in the Asian Games. The influence of E-sports is increasing daily on a global scale, and the huge economic value it brings is also favored by investors. E-sports has gradually formed a large-scale industrial chain and it is becoming an important sector in the field of science and technology that is also culturally oriented. This article aims to study the characteristics and elements of E-sports, and put forward some suggestions and conclusions for the E-sports industry based on in-depth analysis.","PeriodicalId":222463,"journal":{"name":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Research on virtual competitive form based on E-sports games\",\"authors\":\"Xiao Gong, Qian Chen, Huan Chen, Guanchun Xu\",\"doi\":\"10.1109/ICCST53801.2021.00023\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"E-sports is a new kind of virtual competition between people playing electronic games. In recent years, E-sports players and audiences have continued to grow, and the scale of E-sports competitions has evolved from simple single or double player confrontations to an official event in the Asian Games. The influence of E-sports is increasing daily on a global scale, and the huge economic value it brings is also favored by investors. E-sports has gradually formed a large-scale industrial chain and it is becoming an important sector in the field of science and technology that is also culturally oriented. This article aims to study the characteristics and elements of E-sports, and put forward some suggestions and conclusions for the E-sports industry based on in-depth analysis.\",\"PeriodicalId\":222463,\"journal\":{\"name\":\"2021 International Conference on Culture-oriented Science & Technology (ICCST)\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 International Conference on Culture-oriented Science & Technology (ICCST)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCST53801.2021.00023\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCST53801.2021.00023","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Research on virtual competitive form based on E-sports games
E-sports is a new kind of virtual competition between people playing electronic games. In recent years, E-sports players and audiences have continued to grow, and the scale of E-sports competitions has evolved from simple single or double player confrontations to an official event in the Asian Games. The influence of E-sports is increasing daily on a global scale, and the huge economic value it brings is also favored by investors. E-sports has gradually formed a large-scale industrial chain and it is becoming an important sector in the field of science and technology that is also culturally oriented. This article aims to study the characteristics and elements of E-sports, and put forward some suggestions and conclusions for the E-sports industry based on in-depth analysis.