基于场景的大规模并行加速器执行方法

S. Yamagiwa, Shixun Zhang
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引用次数: 2

摘要

多核结构已成为大规模并行计算加速方法的选择之一。利用图形处理单元(GPU)等加速器实现高性能计算,是世界顶级超级计算机不可避免的选择。然而,这样的加速器装备在处理节点上,CPU内核通过外围总线控制加速器。因此,即使加速器实现了大量的并行性,由于将内核程序下载到加速器并传输程序所消耗的I/O数据的数据迁移开销,性能也不可避免地会下降。为了避免这些开销,重要的是将许多任务打包到一个内核中,并在内核程序的执行次数最少的情况下调用它。然而,打包它是非常困难的,因为必须在递归操作中或在不同的计算内容之间交换I/O数据。为了解决这个问题,内核程序必须在一次执行内核程序时调用程序的许多不同内容。本文提出了一种新的加速器执行机制,该机制可以显著提高加速器的性能,称为基于场景的加速器执行机制。它利用了加速器的潜在性能,并且应用程序调用加速器端的所有程序内容。本文讨论了基于场景的执行方法的设计和实现,并通过实际应用讨论了性能方面的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Scenario-Based Execution Method for Massively Parallel Accelerators
The manycore architecture has become one of the choices in the acceleration method of massively parallel computation. It is an unavoidable option for the top supercomputers in the world in order to achieve the high performance computing applying accelerators such as the graphics processing unit (GPU). However such accelerators are equipped on the processing nodes where the CPU cores control the accelerators via the peripheral bus. Therefore, even if the accelerator implements a large amount of parallelism, the performance is inevitably degraded due to the data migration overheads for downloading the kernel program to the accelerator and transferring the I/O data consumed by the program. To avoid the overheads, it is important to pack many tasks in a single kernel and to invoke it for the smallest numbers of execution times of the kernel programs. However, it is very difficult to pack it because it is necessary to exchange the I/O data in recursive operations or among different computing contents. In order to address this problem, the kernel program must invoke many different contents of the program at a single execution of the kernel program. This paper proposes a novel execution mechanism for the accelerators that drastically improves the performance, called the scenario-based execution for the accelerators. It exploits the potential performance of the accelerators, and the application invokes all program contents on the accelerator side. This paper discusses the design and implementation of the scenario-based execution method, and also the performance aspect using a realistic application.
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