从一个剪影重建轴对称物体

Patrick Van Hove
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引用次数: 1

摘要

在较早的一篇论文中,使用高斯球上的表示研究了正射影中不透明凸物体的轮廓[1]。本文也应用了类似的方法来求解轴对称物体与其轮廓之间的正逆关系。此外,利用我们对轮廓曲率的分析[1],提出了一种确定三维物体方向的新方法。轴对称物体完全由其对称轴的截面决定,我们称之为物体生成器;它们的轮廓是投影平面上的对称曲线。物体到其轮廓的投影简化为物体生成器和轮廓之间的转换,两者都是平面曲线。本文研究了这种变换可能反演的条件;见图1。根据物体轴线和投影平面之间的倾斜度是否已知,会出现两种情况。这里总结的推导适用于一大类轴对称对象,包括非凸对象。该报告将伴随着大量的计算机生成的例子,这些例子说明了我们发展的理论的各个方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reconstruction of Axisymmetric Objects from One Silhouette
Silhouettes of opaque convex objects in orthographic projections were studied in an earlier paper, using a representation on the Gaussian Sphere [1]. A similar argument is applied here to solve for the direct and inverse relations between axisymmetric objects and their silhouettes. Furthermore, a new method for determining object orientation in three dimensions is proposed for such objects, using our analysis of silhouette curvature [1]. Axisymmetric objects are completely determined by a section through their axis of symmetry, which we refer to as the object generator; their silhouettes are symmetric curves in the projection plane. The projection of the object into its silhouette reduces to a transformation between the object generator and the silhouette, which are both planar curves. This paper investigates the conditions under which inversion of this transformation is possible; see Fig. 1. Two cases arise, depending on whether or not the tilt is known between the axis of the object and the projection plane. The derivations summarized here apply to a large class of axisymmetric objects, including non-convex objects. The presentation will be accompanied by a large number of computer generated examples which illustrate various aspects of the theories we developed.
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