基于电源墙的虚拟现实环境中的用户交互

L. Deligiannidis, L. Whitman
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引用次数: 0

摘要

威奇托州立大学工业与制造工程系正在为波音威奇托的一条生产线开发一套完整的虚拟现实模型。这项研究的目的是帮助波音公司和其他航空制造商改善他们的制造业务。在我们的虚拟环境中,一个完全沉浸的人正在完成一项特定的任务,几个(最多20个)局外人(参与者)观察这个完全沉浸的人,并想要评论和影响这个完全沉浸的人的工作。完全沉浸其中的人与参与者之间缺乏互动是最关键的问题。目前使用的交流技术是声音指令,这会分散每个人的注意力。本文提出了一种技术,在这种技术中,完全沉浸的人和参与者可以使用第二个相机来指导第三人称的环境视图进行交互。这种技术试图提供最好的两个世界(第一人称和第三人称的观点),所以以前被动的参与者可以变得更加沉浸在环境中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
User interaction in a power-wall based virtual reality environment
The Industrial and Manufacturing Engineering Department at Wichita State University is developing an integrated set of virtual reality models of a manufacturing line of Boeing Wichita. The purpose of this research is to help Boeing and other aerospace manufacturers improve their manufacturing operations. In our virtual environment, a fully immersed person is working on a specific task and several (up to 20) outsiders (participants) observe the fully, immersed person and would like to comment and affect the fully immersed person's work. The lack of interaction between the fully immersed person and the participants is the most critical issue. The current communication technique used is vocal instruction, which is distracting to everyone. This paper presents a technique in which the fully immersed person and the participants can interact using a second camera directed for a third person's view of the environment. This technique attempts to provide the best of both worlds (first and third person views) so the formerly passive participants can become more immersed in the environment.
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