通过出体体验和触觉反馈评估化身感

Dixuan Cui, Christos Mousas
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引用次数: 1

摘要

灵魂出窍(OBE)是由感官解体产生的。在虚拟现实(VR)中,我们可以通过将第一人称视角(1PP)切换到第三人称视角(3PP)来为人们提供OBE。一般来说,1PP是高身体所有权和存在感的选择。此外,从1PP体验到的触觉反馈可以提供更高的沉浸式体验。然而,3PP和触觉反馈的结合是否会影响沉浸式环境中的化身感还没有得到充分的研究。因此,我们进行了一项2 × 2 (OBE: 1PP vs. 3PP ×触觉反馈[TF]:有触觉反馈vs.没有触觉反馈)的VR研究,以发现有触觉反馈时OBE的影响。在我们的研究中,我们通过体现感的五个维度:身体所有权、代理、触觉、身体位置和对外部刺激的反应来检验OBE和TF。我们开发了一个应用程序来复制橡胶手错觉(RHI)研究与部分身体跟踪。我们在不同的体现维度上发现了OBE和TF的显著结果。具体来说,我们发现3PP降低了身体的所有权、代理感和位置感。此外,使触觉反馈能够诱导触觉感觉和对外部刺激的反应。在本文的其余部分,我们讨论了我们的发现和局限性,并为未来VR中的OBE研究提供了方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating the Sense of Embodiment through Out-of-Body Experience and Tactile Feedback
Out-of-body experience (OBE) is generated by sensory disintegration. In virtual reality (VR), we can provide OBE to people by switching the first-person perspective (1PP) to the third-person perspective (3PP). Generally, 1PP is the choice for high body ownership and presence. Moreover, tactile feedback that is experienced from the 1PP can provide a higher immersive experience. However, whether the combination of 3PP and tactile feedback could affect the sense of embodiment in immersive environments is underexplored. Thus, we conducted a 2 × 2 (OBE: 1PP vs. 3PP × Tactile Feedback [TF]: with vs. without tactile feedback) VR study to discover the effect of OBE in the presence of TF. In our study, we examined OBE and TF through the five dimensions of the sense of embodiment: body ownership, agency, tactile sensations, location of the body, and response to external stimuli. We developed an application to replicate the rubber hand illusion (RHI) study with partial body tracking. We found significant results for both OBE and TF in different dimensions of embodiment. Specifically, we revealed that 3PP decreased the body’s sense of body ownership, agency, and location. Moreover, enabling tactile feedback induced tactile sensations and responses to external stimuli. In the remainder of this paper, we discuss our findings and limitations and provide directions for future studies on OBE in VR.
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