天河2号超级计算机上Metropolis光传输算法的物理并行光线追踪器

Changmao Wu, Yunquan Zhang, Congli Yang, Yutong Lu
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引用次数: 2

摘要

随着对逼真图像的要求成为一种普遍趋势,为Metropolis光传输算法开发一种高效且高度可扩展的光线追踪器变得越来越重要。尽管Metropolis光传输算法已经产生了一些迄今为止最逼真的图像,但渲染图像通常需要花费大量时间。对于Metropolis光传输算法,由于内存访问模式不规范、光传输路径负载不平衡以及复杂的数学模型和物理过程,开发高效、高可扩展性的光线追踪器是一项艰巨的任务。在本文中,我们提出了一个高度可扩展的基于物理的平行光线追踪器,用于Metropolis光传输算法。首先,我们提出了快照和子快照的思想,然后针对需求驱动的分配分区算法不能工作的情况,提出了一种新的计算节点和CPU内核分配分区算法。其次,我们提出了一种基于主工架构的Metropolis光传输算法的物理并行光线竞速框架。最后,讨论了分配分区的粒度问题和提高整体性能的优化策略,并提出了一种静态和动态混合调度策略。实验表明,在天河二号超级计算机上使用26400个CPU内核,我们的物理光线追踪器几乎达到了线性加速。我们的光线追踪器更高效,可高度扩展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Physically based parallel ray tracer for the Metropolis light transport algorithm on the Tianhe-2 supercomputer
Developing an efficient and highly scalable ray tracer for the Metropolis light transport algorithm is becoming increasingly important as the request for photorealistic images becomes a common trend. Although the Metropolis light transport algorithm has produced some of the most realistic images to date, it usually takes a great amount of time to render an image. The development of an efficient and highly scalable ray tracer for the Metropolis light transport algorithm is hard due in large part to the irregular memory access patterns, the imbalanced workload of light-carrying paths and the complicated mathematical model and complex physical processes. In this paper, we present a highly scalable physically based parallel ray tracer for the Metropolis light transport algorithm. Firstly, we present the idea of snapshot and sub-snapshot, then propose a novel assignment partitioning algorithm for compute nodes and CPU cores since the demand-driven assignment partitioning algorithms don't work. Secondly, we propose a physically based parallel ray racing framework for the Metropolis light transport algorithm, which is based on a master-worker architecture. Finally, we discuss the issue of granularity of the assignment partitioning and some optimization strategies for improving overall performance, then a hybrid scheduling strategy combining a static and dynamic scheduling strategy is described. Experiments show that our physically based ray tracer almost reaches linear speedup by using 26,400 CPU cores on the Tianhe-2 supercomputer. Our ray tracer is more efficient and highly scalable.
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