基于四叉树的图像形状块补偿编码

Lih-Yang Wang, Ching-Hui Lai, Kuan-Ren Pan
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引用次数: 3

摘要

图像形状编码是MPEG-4的核心技术。本文提出了一种基于四叉树的图像对象形状编码技术。四叉树很早以前就被用来表示图像内容,它描述了不同大小的矩形块的层次结构,这些矩形块共同构成了图像对象区域。用四叉树结构描述具有非光滑边界的图像对象比较复杂。我们提出了一个块补偿和一个运行长度方案来有效地解决这个问题。实验结果表明,与其他方法相比,该算法具有较高的效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Quad-tree-based image shape coding with block compensation
Image shape coding is a core technique in MPEG-4. In the paper, we present a quad-tree-based technique for image object shape coding. Quad tree has been used to represent the image content since long time ago, it describes the hierarchy of various sizes of rectangular blocks that collectively constitute the image object area. Quad tree structure can be quite complicate to describe an image object with unsmooth boundary. We propose a block compensation and a run-length scheme to effectively attack the problem. Experimental results show that the algorithm is quite efficient in comparison with other methods.
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