Look to Go:虚拟现实中基于眼睛的旅行的实证评估

Y. Qian, Robert J. Teather
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引用次数: 10

摘要

我们提出了两个实验来评估眼睛作为虚拟现实(VR)旅行控制器的有效性。我们使用了FOVE头戴式显示器(HMD),其中包括一个眼动仪。第一个实验比较了七种不同的飞行技术来控制飞行方向,同时通过目标环。第二个实验涉及在一个地形上移动:移动到航路点,同时用三种移动技术避开障碍物。第一个实验的结果表明,眼动仪配合头动仪的性能接近单独的头部运动,且优于单独的眼动仪。第二个实验表明,这三种技术的完成时间非常接近。总体而言,基于眼睛的旅行存在校准问题,并且比基于头部的旅行产生更高的晕动症。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Look to Go: An Empirical Evaluation of Eye-Based Travel in Virtual Reality
We present two experiments evaluating the effectiveness of the eye as a controller for travel in virtual reality (VR). We used the FOVE head-mounted display (HMD), which includes an eye tracker. The first experiment compared seven different travel techniques to control movement direction while flying through target rings. The second experiment involved travel on a terrain: moving to waypoints while avoiding obstacles with three travel techniques. Results of the first experiment indicate that performance of the eye tracker with head-tracking was close to head motion alone, and better than eye-tracking alone. The second experiment revealed that completion times of all three techniques were very close. Overall, eye-based travel suffered from calibration issues and yielded much higher cybersickness than head-based approaches.
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