{"title":"游戏化——一个真实世界的例子:事件驱动监视中间歇性强化的力量","authors":"Joel Aud","doi":"10.1109/CTS.2013.6567247","DOIUrl":null,"url":null,"abstract":"An example of gamification as a product of intermittent reinforcement in event driven surveillance and the potential for engendering organic out of the box thinking.","PeriodicalId":256633,"journal":{"name":"2013 International Conference on Collaboration Technologies and Systems (CTS)","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-05-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Gamification - A real world example The power of intermittent reinforcement in event driven surveillance\",\"authors\":\"Joel Aud\",\"doi\":\"10.1109/CTS.2013.6567247\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"An example of gamification as a product of intermittent reinforcement in event driven surveillance and the potential for engendering organic out of the box thinking.\",\"PeriodicalId\":256633,\"journal\":{\"name\":\"2013 International Conference on Collaboration Technologies and Systems (CTS)\",\"volume\":\"16 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-05-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 International Conference on Collaboration Technologies and Systems (CTS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CTS.2013.6567247\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 International Conference on Collaboration Technologies and Systems (CTS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CTS.2013.6567247","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Gamification - A real world example The power of intermittent reinforcement in event driven surveillance
An example of gamification as a product of intermittent reinforcement in event driven surveillance and the potential for engendering organic out of the box thinking.