{"title":"化学组态游戏作为元素周期系统学习媒介的应用","authors":"A. Lutfi, R. Hidayah, Muslela Qona'atun","doi":"10.2991/snk-19.2019.25","DOIUrl":null,"url":null,"abstract":"This study aims to determine the effect of using the Chemmo Configuration game that has been developed based on pedagogical requirements and game requirements as a learning medium. The form of research used was PreExperimental Research with the design of a single group One Group Pretest-Posttest Design conducted on grade X students in one of the high schools in East Java, Indonesia. Before learning the Periodic System the Element is done prestest and after learning the posttest is done, giving questionnaires as motivation, and giving questionnaires to students' responses. The results showed that the learning outcomes of students using the Chemmo Configuration game were classified as good with a percentage of classical completeness of 100% and student motivation to achieve a percentage of 95.30% with a high category. It was concluded that the use of the Chemmo Configuration game that was developed based on pedagogical requirements as a learning media for the Periodic System of Elements can change student learning outcomes to be classically complete and make students' learning motivation high. On this basis, computer games with a pedagogic and permanence requirements as learning media should be developed as learning media to meet the needs of the game as a medium for learning chemistry. Keywords—Games, Chemmo Configuration, Elemental Periodic System, Pedagogic.","PeriodicalId":256735,"journal":{"name":"Proceedings of the National Seminar on Chemistry 2019 (SNK-19)","volume":"47 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Application Of Chemmo Configuration Play As A Learning Media Of Elements Periodic System\",\"authors\":\"A. Lutfi, R. Hidayah, Muslela Qona'atun\",\"doi\":\"10.2991/snk-19.2019.25\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study aims to determine the effect of using the Chemmo Configuration game that has been developed based on pedagogical requirements and game requirements as a learning medium. The form of research used was PreExperimental Research with the design of a single group One Group Pretest-Posttest Design conducted on grade X students in one of the high schools in East Java, Indonesia. Before learning the Periodic System the Element is done prestest and after learning the posttest is done, giving questionnaires as motivation, and giving questionnaires to students' responses. The results showed that the learning outcomes of students using the Chemmo Configuration game were classified as good with a percentage of classical completeness of 100% and student motivation to achieve a percentage of 95.30% with a high category. It was concluded that the use of the Chemmo Configuration game that was developed based on pedagogical requirements as a learning media for the Periodic System of Elements can change student learning outcomes to be classically complete and make students' learning motivation high. On this basis, computer games with a pedagogic and permanence requirements as learning media should be developed as learning media to meet the needs of the game as a medium for learning chemistry. Keywords—Games, Chemmo Configuration, Elemental Periodic System, Pedagogic.\",\"PeriodicalId\":256735,\"journal\":{\"name\":\"Proceedings of the National Seminar on Chemistry 2019 (SNK-19)\",\"volume\":\"47 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the National Seminar on Chemistry 2019 (SNK-19)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2991/snk-19.2019.25\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the National Seminar on Chemistry 2019 (SNK-19)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2991/snk-19.2019.25","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Application Of Chemmo Configuration Play As A Learning Media Of Elements Periodic System
This study aims to determine the effect of using the Chemmo Configuration game that has been developed based on pedagogical requirements and game requirements as a learning medium. The form of research used was PreExperimental Research with the design of a single group One Group Pretest-Posttest Design conducted on grade X students in one of the high schools in East Java, Indonesia. Before learning the Periodic System the Element is done prestest and after learning the posttest is done, giving questionnaires as motivation, and giving questionnaires to students' responses. The results showed that the learning outcomes of students using the Chemmo Configuration game were classified as good with a percentage of classical completeness of 100% and student motivation to achieve a percentage of 95.30% with a high category. It was concluded that the use of the Chemmo Configuration game that was developed based on pedagogical requirements as a learning media for the Periodic System of Elements can change student learning outcomes to be classically complete and make students' learning motivation high. On this basis, computer games with a pedagogic and permanence requirements as learning media should be developed as learning media to meet the needs of the game as a medium for learning chemistry. Keywords—Games, Chemmo Configuration, Elemental Periodic System, Pedagogic.