{"title":"面向情境感知的跨平台ubi游戏开发","authors":"JungHyun Han, H. In, Jong-Sik Woo","doi":"10.1109/APSEC.2004.103","DOIUrl":null,"url":null,"abstract":"This paper presents cross-platform 3D game engines, game server and situation-aware middleware, which are essential components of ubiquitous game environments. These components enable situation-aware cross-platform game development, where a seamless game service can be provided if any of the supported platforms is available.","PeriodicalId":213849,"journal":{"name":"11th Asia-Pacific Software Engineering Conference","volume":"102 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2004-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Towards situation-aware cross-platform ubi-game development\",\"authors\":\"JungHyun Han, H. In, Jong-Sik Woo\",\"doi\":\"10.1109/APSEC.2004.103\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents cross-platform 3D game engines, game server and situation-aware middleware, which are essential components of ubiquitous game environments. These components enable situation-aware cross-platform game development, where a seamless game service can be provided if any of the supported platforms is available.\",\"PeriodicalId\":213849,\"journal\":{\"name\":\"11th Asia-Pacific Software Engineering Conference\",\"volume\":\"102 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2004-11-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"11th Asia-Pacific Software Engineering Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/APSEC.2004.103\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"11th Asia-Pacific Software Engineering Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/APSEC.2004.103","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Towards situation-aware cross-platform ubi-game development
This paper presents cross-platform 3D game engines, game server and situation-aware middleware, which are essential components of ubiquitous game environments. These components enable situation-aware cross-platform game development, where a seamless game service can be provided if any of the supported platforms is available.