Kinteract:基于互动游戏的多传感器物理康复解决方案

Nuno Matos, António Santos, A. Vasconcelos
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引用次数: 16

摘要

全世界有数百万人生活在中风或任何其他类型的皮质脊髓束损伤引起的长期运动障碍中。这些患者的身体康复通常是缓慢的和令人失去动力的。在本文中,我们介绍了Kinteract,这是一种新颖的解决方案,它应用了在康复过程中使用基于动作的游戏的范例,提供了一个运动传感器服务器的附加价值,该服务器支持越来越多的运动传感器(目前是微软Kinect, Leap motion和Orbotix Sphero),并将它们的数据合并到一个单一的协议中,可以用于任何目的。使用不同的传感器,即使在同一时间,也可以恢复身体的特定部位。这些数据可以存储在服务器中供医生分析,并可以清楚地揭示患者在康复过程中的演变。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Kinteract: a multi-sensor physical rehabilitation solution based on interactive games
All over the world there are millions of people who are living with long-term motor impairments caused by a stroke or any other kind of corticospinal tract injuries. The physical rehabilitation of these patients is usually slow and demotivating. In this paper we introduce Kinteract, a novel solution that applies the paradigm of using motion-based games in the rehabilitation process, with the added value of providing a motion sensor server that supports a growing array of motion sensors (currently Microsoft Kinect, Leap Motion and Orbotix Sphero) and merge their data into a single protocol that can be used for any purpose. The use of different sensors, even at the same time, allows the rehabilitation of specific parts of the body. This data can be stored in a server for physicians to analyse and can clearly reveal the evolution of the patient in the rehabilitation process.
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