开发“接受探索者”教育游戏介绍动物生态系统

Heny Pratiwi, Ita Arfyanti, Asep Nurhuda
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摘要

《Acep the Explorer》是一款关于动物生态系统的游戏,这节课是小学生的必修课,旨在向刚开始认识陌生动物的孩子介绍,让孩子认识动物,并根据自己的生态来摆放。教育类游戏是设计或创造用于刺激思考的游戏,包括提高注意力和解决问题的能力。本游戏开发采用多媒体开发系统,从概念开始,设计,直到测试。本游戏还进行了人工智能的开发,我们使用有限状态自动机来制造让玩家厌烦的敌人。本研究的结果是,一个关于动物生态系统的教育游戏和儿童的反应,使用教育游戏根据生态系统认识动物是好的,儿童可以根据他们的生态系统来认识动物。游戏中的AI,有限状态自动机让游戏更具挑战性,更有趣。因为在这个游戏中,他们可以边玩游戏边学习,面对一些障碍,摧毁敌人的狩猎设备,完成游戏。这项研究有助于将人工智能技术与教育游戏相结合,使学生学习动物生态系统更加有趣和具有挑战性
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development "Acep the Explorer" an Educational Game Introduction Animal Ecosystem
Acep the Explorer is a game about animal ecosystem, this lesson is a must-know lesson for elementary school children who aim to introduce to children who are just beginning to know animals that are foreign to them, so that children can recognize the animals and place them according to their own ecology. Educational games are games designed or created to stimulate thought including increasing concentration and problem solving. This game developed by multimedia development system, start form concept, design, until testing. AI development is also carried out in this game, we use a finite state automata to create enemies that annoy players The result of this research, an educational game about animal ecosystem and the children's response to the use of educational games know animals according to ecosystem is good, children can get to know animals according to their ecosystem. And the AI, the Finite state automata in this game makes the game more challenging, interesting and fun. Because in this game they can learn while playing games and face some obstacles and destroy the enemy hunting device and complete the game. This research contributes to combining AI technology with educational games to make students learning about animal ecosystems more interesting and challenging
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