主讲人:黑客人类视觉感知

S. Nishida
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引用次数: 0

摘要

粗略地说,为用户提供虚拟逼真的感知体验有两种策略。一种方法是让用户感官系统的物理输入接近真实体验(基于物理的方法)。另一种是感官科学家(像我们一样)更喜欢的,即使用户的感官系统的反应模式接近于真实体验(基于感知的方法)。利用关于人类视觉处理的认知/神经科学知识,我们能够控制皮层感知表征和传感器反应,然后实现用直接的基于物理的方法难以获得的感知效果。例如,最近对人类材料感知的研究提出了简单的基于图像的方法来控制光泽度,湿度,亚阈值细度和液体粘度。变形灯/Hengento (Kawabe et al., 2016)是一种投影映射技术,可以产生真实静态物体的虚幻运动。虽然只投射一个动态的灰度模式,但它能有效地驱动人脑中的视觉运动传感器,然后对原始静态物体的颜色和纹理产生“运动捕捉”效果。在Hidden Stereo (Fukiage et al., 2017)中,基于多尺度相位的双目视差信号有效地驱动了人类的立体机制,而左右图像的视差诱导图像分量在融合时相互抵消。因此,戴立体眼镜的观众可以看到3D图像,而不戴眼镜的观众可以看到没有可见鬼魂的2D图像。我将讨论视觉科学如何帮助虚拟现实技术,以及视觉科学如何通过应用于前沿技术而得到帮助。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Keynote Speaker: Hacking Human Visual Perception
Roughly speaking, there are two strategies to provide users with a virtual realistic perceptual experience. One is to make the physical input to the user�s sensory systems close to that of the real experience (physics-based approach). The other one, which sensory scientists (like us) prefer, is to make the response pattern of the users� sensory system close to that of the real experience (perception-based approach). Using cognitive/neuro-scientific knowledge about human visual processing, we are able to control cortical perceptual representations in addition to sensor responses, and then achieve perceptual effects that would be hard to obtain with the straightforward physics-based approach. For instance, recent research on human material perception has suggested simple image-based methods to control glossiness, wetness, subthreshold fineness and liquid viscosity. Deformation Lamp/Hengento (Kawabe et al., 2016) is a projection mapping technique that can produce an illusory movement of a real static object. Although only a dynamic gray-scale pattern is projected, it effectively drives visual motion sensors in the human brain, and then induces a “motion capture” effect on the colors and textures of the original static object. In Hidden Stereo (Fukiage et al., 2017), multi-scale phase-based binocular disparity signals effectively drives human stereo mechanisms, while the disparity-inducing image components for the left and right images are cancelled out with each other when they are fused. As a result, viewers with stereo glasses perceive 3D images, while those without glasses can enjoy 2D images with no visible ghosts. I will discuss how vision science helps virtual reality technologies, and how vision science is helped by application to the cutting-edge technologies.
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