游戏代理的社交分析:信任和声誉如何改善玩家体验

Lucas Rodrigues Carneiro, Carla Delgado, J. F. C. Silva
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引用次数: 0

摘要

电子游戏通常使用人工智能技术来改善非玩家角色(NPC)的行为,为玩家创造更真实的体验。然而,理性行为通常不会考虑玩家与bot之间的社交互动。正因为如此,我们提出了一个新的npc框架,即使用社交偏见将寻找最佳获胜策略的默认策略与决定其他玩家是否应该被归类为盟友或敌人的分析相结合。信任和声誉模型一起用于实现这种行为。在本文中,我们将讨论这一框架在《卡坦岛》中的实现。新的NPC代理被创建为这个实现。我们还分析了代理和玩家之间的模拟结果,以得出在npc中使用信任和声誉如何创造更好的游戏体验的结论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Social Analysis of Game Agents: How Trust and Reputation can Improve Player Experience
Video games normally use Artificial Intelligence techniques to improve Non-Player Character (NPC) behavior, creating a more realistic experience for their players. However, rational behavior in general does not consider social interactions between player and bots. Because of that, a new framework for NPCs was proposed, which uses a social bias to mix the default strategy of finding the best possible plays to win with a analysis to decide if other players should be categorized as allies or foes. Trust and reputation models were used together to implement this demeanor. In this paper we discuss an implementation of this framework inside the game Settlers of Catan. New NPC agents are created to this implementation. We also analyze the results obtained from simulations among agents and players to conclude how the use of trust and reputation in NPCs can create a better gaming experience.
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