{"title":"改善共享桌面工作区中的数字切换","authors":"Jun Liu, David Pinelle, C. Gutwin, S. Subramanian","doi":"10.1109/TABLETOP.2008.4660177","DOIUrl":null,"url":null,"abstract":"Handoff of objects and tools occurs frequently and naturally in face-to-face work; in tabletop groupware, however, digital handoff is often awkward. In this paper, we investigate ways of improving support for digital handoff in tabletop systems. We first observed how handoff works at a physical table, and then compared the performance of tangible and standard transfer techniques on digital tables. Based on our observations, we developed a new technique called force-field handoff that allows objects to drift between pointers that are approaching one another. We tested force-field handoff in an experiment, and found that it is significantly faster than current digital handoff; no difference was found with tangible handoff. In addition, force-field handoff was preferred by the majority of participants.","PeriodicalId":130376,"journal":{"name":"2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems","volume":"33 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"17","resultStr":"{\"title\":\"Improving digital handoff in shared tabletop workspaces\",\"authors\":\"Jun Liu, David Pinelle, C. Gutwin, S. Subramanian\",\"doi\":\"10.1109/TABLETOP.2008.4660177\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Handoff of objects and tools occurs frequently and naturally in face-to-face work; in tabletop groupware, however, digital handoff is often awkward. In this paper, we investigate ways of improving support for digital handoff in tabletop systems. We first observed how handoff works at a physical table, and then compared the performance of tangible and standard transfer techniques on digital tables. Based on our observations, we developed a new technique called force-field handoff that allows objects to drift between pointers that are approaching one another. We tested force-field handoff in an experiment, and found that it is significantly faster than current digital handoff; no difference was found with tangible handoff. In addition, force-field handoff was preferred by the majority of participants.\",\"PeriodicalId\":130376,\"journal\":{\"name\":\"2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems\",\"volume\":\"33 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-10-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"17\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/TABLETOP.2008.4660177\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TABLETOP.2008.4660177","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Improving digital handoff in shared tabletop workspaces
Handoff of objects and tools occurs frequently and naturally in face-to-face work; in tabletop groupware, however, digital handoff is often awkward. In this paper, we investigate ways of improving support for digital handoff in tabletop systems. We first observed how handoff works at a physical table, and then compared the performance of tangible and standard transfer techniques on digital tables. Based on our observations, we developed a new technique called force-field handoff that allows objects to drift between pointers that are approaching one another. We tested force-field handoff in an experiment, and found that it is significantly faster than current digital handoff; no difference was found with tangible handoff. In addition, force-field handoff was preferred by the majority of participants.