通过故事板分析普遍游戏的层次结构

O. Arnold, K. Jantke, Sebastian Spundflasch
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引用次数: 4

摘要

普及游戏构成了一个有问题的数字游戏类别。一方面,它们对于学习和鼓励玩家参与健康的户外活动等目的似乎非常有希望。它们通过直接接触现实,拓宽了游戏内容的视野。另一方面,大量的普及游戏失败了,有足够的证据表明,我们需要更好地理解普及游戏的本质和普及游戏的体验。普遍性游戏的层次结构揭示了这些游戏的优势和劣势,并允许对普遍性游戏进行部分排序。故事板是一种合适的技术,用于表现游戏体验的几个要素。《公交车上的外星人》是一款新颖的游戏,它阐明了故事板方法对游戏分类的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hierarchies of pervasive games by storyboarding
Pervasive games form a problematic digital games category. On the one hand, they appear extremely promising for purposes such as learning and for encouraging players to engage in healthy outdoor activities. They widen the horizon of game contents by direct access to reality. On the other hand, a larger number of pervasive games failed badly bearing abundant evidence for the need of better understanding the essentials of pervasive games and of the experiences in playing pervasively. Hierarchies of pervasive games reveal strengths and weaknesses of those games and allow for partially ordering pervasive games. Storyboarding is an appropriate technology for the representation of several essentials characterizing experiences of game play. ALIENS ON THE BUS is some novel pervasive game to illuminate the reach of the storyboarding approach to games classification.
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