在世界各地的8个研讨会:调查儿童预期的玩家体验

C. Moser, Yoram Chisik, M. Tscheligi
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引用次数: 16

摘要

玩家体验描述的是玩家与游戏互动的质量,通常在游戏开发期间或之后进行评估。在设计过程中存在着不同的方法去改善和优化玩家体验(游戏邦注:如设计指南)。然而,用户预期或期待的玩家体验也可以指导游戏开发者和研究人员开发出更好的游戏。在全球八个不同地点举办了一系列针对8至15岁儿童的游戏创意工作坊。工作坊制作了视频片段,孩子们在视频片段中解释了他们对游戏理念可能的游戏场景的想法(即预期和期待)。视频的初步内容分析突出了游戏元素和有趣的体验,这些元素和体验有助于儿童的预期玩家体验,这应该指导游戏开发者和研究人员。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Around the world in 8 workshops: investigating anticipated player experiences of children
Player experience describes the qualities of player-game interaction and is typically evaluated during or after the game has been developed. Different approaches exist to improve and optimize player experience during the design process (e.g., design guidelines). However, the anticipated or expected player experience of users can also guide game developers and researcher in order to develop better games. A series of game ideation workshops with children aged 8 to 15 years was conducted in eight different locations around the world. The workshops produced video snippets, in which children explain their thoughts on possible game play scenarios of a game idea (i.e., anticipations and expectations). An initial content analysis of the videos highlights the game elements and playful experiences that contribute to the anticipated player experience of the children that should guide game developers and researchers.
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