比较虚拟和物理环境下估计的凝视深度

A. Duchowski, D. House, Jordan Gestring, Robert Congdon, Lech Swirski, N. Dodgson, Krzysztof Krejtz, I. Krejtz
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引用次数: 31

摘要

我们表明,从双眼跟踪的凝视视差估计的3D凝视深度(收敛度)误差与记录2D凝视的屏幕校准平面的观看距离有关。在立体(虚拟)环境中,这种关系在凝视目标深度误差中表现得很明显:屏幕后的收敛误差大于屏幕前,并且在屏幕深度处最小。在物理环境中,在不存在调节-辐散冲突的情况下,二维校准平面前的辐散误差大小呈现相反的趋势,且随着距离观看者的距离而增加。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparing estimated gaze depth in virtual and physical environments
We show that the error in 3D gaze depth (vergence) estimated from binocularly-tracked gaze disparity is related to the viewing distance of the screen calibration plane at which 2D gaze is recorded. In a stereoscopic (virtual) environment, this relationship is evident in gaze to target depth error: vergence error behind the screen is greater than in front of the screen and is lowest at the screen depth. In a physical environment, with no accommodation-vergence conflict, the magnitude of vergence error in front of the 2D calibration plane appears reversed, increasing with distance from the viewer.
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