真实世界刺激和场所熟悉度对在场感影响的定性研究

Matti Pouke, Johanna Ylipulli, Satu Rantala, Paula Alavesa, Toni Alatalo, T. Ojala
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引用次数: 5

摘要

我们提出了一项定性研究,调查现实世界刺激和场所熟悉度对在场的影响。这项研究使用了一个为参与式城市规划设计的虚拟现实原型系统。该系统使用消费级VR硬件,在城市现场观看未来建筑规划的3D虚拟模型。我们从16名参与者那里收集了全面的定性数据,他们在现实世界中使用VR系统,在现实世界中对三个不同的未来计划进行沉浸式观看和投票,同时暴露在来自物理位置的环境非视觉刺激下。通过对研究数据的专题分析,我们提供了关于四个反复出现的主题的定性发现:视觉内容、物理环境的影响、导航和互动以及参与式城市规划的适用性。我们还从这种现场VR体验的可行性和大规模城市模型的VR适用性方面分析了研究结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Qualitative Study on the Effects of Real-World Stimuli and Place Familiarity on Presence
We present a qualitative study investigating the effects of real-world stimuli and place familiarity on presence. The study was carried out using a prototype Virtual Reality system designed for participatory urban planning. The system uses consumer grade VR hardware for viewing 3D virtual models of future architectural plans at an urban site. We collected comprehensive qualitative data from 16 participants who used the VR system on-site to immersively view and vote on three different future plans at the real-world location while exposed to ambient non-visual stimuli emanating from the physical location. We provide qualitative findings regarding presence along the four recurrent themes revealed by the thematic analysis of the research data: visual content, impact of physical surroundings, navigation and interaction, and suitability for participatory urban planning. We also analyse the findings in terms of feasibility of such on-site VR experience and the applicability of large-scale city models for VR.
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