用博弈论设计自稳定系统

Li-Hsing Yen, Jean-Yao Huang, V. Turau
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引用次数: 7

摘要

自稳定系统通过总是在有限的时间内恢复到合法的系统状态来容忍暂态故障。这一目标受到了一些系统特性的挑战,比如故障后的任意系统状态、各种流程执行模型和受限的流程通信方式。本工作从博弈论的角度设计自稳定分布式算法,通过进程的私有目标实现预期的系统目标。我们提出了一种通用的游戏设计,用于识别分布式系统中所有进程中的最大独立集(MIS)或最大加权独立集(MWIS)。从一般游戏中可以定义几个特定的游戏,这些游戏在相邻玩家是否相互影响以及如何相互影响方面有所不同。将游戏设计转化为自稳定算法,我们得到了第一个用于MWIS问题的算法,也是第一个考虑节点度(包括对其性能比的分析)的自稳定MIS算法。我们还将展示如何在一些流程执行模型中处理流程的同时移动。仿真结果表明,对于各种具有代表性的网络拓扑,新算法在MIS大小和收敛速度方面优于现有方法。对于MWIS问题,新算法的性能只比中心化贪婪算法稍差。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing Self-Stabilizing Systems Using Game Theory
Self-stabilizing systems tolerate transient faults by always returning to a legitimate system state within a finite time. This goal is challenged by several system features such as arbitrary system states after faults, various process execution models, and constrained process communication means. This work designs self-stabilizing distributed algorithms from the perspective of game theory, achieving an intended system goal through private goals of processes. We propose a generic game design for identifying a maximal independent set (MIS) or a maximal weighted independent set (MWIS) among all processes in a distributed system. From the generic game several specific games can be defined which differ in whether and how neighboring players influence each other. Turning the game designs into self-stabilizing algorithms, we obtain the first algorithms for the MWIS problem and also the first self-stabilizing MIS algorithm that considers node degree (including an analysis of its performance ratio). We also show how to handle simultaneous moves of processes in some process execution models. Simulation results indicate that, for various representative network topologies, the new algorithm outperforms existing methods in terms of MIS size and convergence rate. For the MWIS problem, the new algorithms performed only slightly worse than centralized greedy counterparts.
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