{"title":"在一个一致的、因果的、分布式的虚拟现实系统中,最大限度地提高并发性和可扩展性,同时最大限度地减少网络延迟的影响","authors":"D. Roberts, P. Sharkey","doi":"10.1109/ENABL.1997.630808","DOIUrl":null,"url":null,"abstract":"The development of large scale virtual reality and simulation systems have been mostly driven by the DIS and HLA standards community. A number of issues are coming to light about the applicability of these standards, in their present state, to the support of general multi-user VR systems. This paper pinpoints four issues that must be readdressed before large scale virtual reality systems become accessible to a larger commercial and public domain: a reduction in the effects of network delays; scalable causal event delivery; update control; and scalable reliable communication. Each of these issues is tackled through a common theme of combining wall clock and causal time-related entity behaviour, knowledge of network delays and prediction of entity behaviour, that together overcome many of the effects of network delays.","PeriodicalId":334410,"journal":{"name":"Proceedings of IEEE 6th Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises","volume":"568 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1997-06-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"57","resultStr":"{\"title\":\"Maximising concurrency and scalability in a consistent, causal, distributed virtual reality system, whilst minimising the effect of network delays\",\"authors\":\"D. Roberts, P. Sharkey\",\"doi\":\"10.1109/ENABL.1997.630808\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The development of large scale virtual reality and simulation systems have been mostly driven by the DIS and HLA standards community. A number of issues are coming to light about the applicability of these standards, in their present state, to the support of general multi-user VR systems. This paper pinpoints four issues that must be readdressed before large scale virtual reality systems become accessible to a larger commercial and public domain: a reduction in the effects of network delays; scalable causal event delivery; update control; and scalable reliable communication. Each of these issues is tackled through a common theme of combining wall clock and causal time-related entity behaviour, knowledge of network delays and prediction of entity behaviour, that together overcome many of the effects of network delays.\",\"PeriodicalId\":334410,\"journal\":{\"name\":\"Proceedings of IEEE 6th Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises\",\"volume\":\"568 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1997-06-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"57\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of IEEE 6th Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ENABL.1997.630808\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of IEEE 6th Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ENABL.1997.630808","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Maximising concurrency and scalability in a consistent, causal, distributed virtual reality system, whilst minimising the effect of network delays
The development of large scale virtual reality and simulation systems have been mostly driven by the DIS and HLA standards community. A number of issues are coming to light about the applicability of these standards, in their present state, to the support of general multi-user VR systems. This paper pinpoints four issues that must be readdressed before large scale virtual reality systems become accessible to a larger commercial and public domain: a reduction in the effects of network delays; scalable causal event delivery; update control; and scalable reliable communication. Each of these issues is tackled through a common theme of combining wall clock and causal time-related entity behaviour, knowledge of network delays and prediction of entity behaviour, that together overcome many of the effects of network delays.