建筑,物质性,触觉城市

B. Fraser
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引用次数: 1

摘要

本章从个人角度探讨城市的建筑环境。在为漫画杂志Raw设计的名为“漫画工厂”的封面中,荷兰艺术家Joost Swarte采用了漫画的正式深度,以三维方式暗示它们与城市生活的触觉品质的联系。美国人克里斯·韦尔雄心勃勃的盒装选集《建筑故事》带来了一种触觉阅读体验,并将漫画的多帧建筑形式推向了极限。同样来自美国的马克·拜尔(Mark Beyer)将他的流行漫画《艾米和乔丹》(Amy and Jordan)改编为“恐怖之城交易卡”(City of Terror Trading Cards)的形式,利用触感将漫画与城市流通模式联系起来。加拿大艺术家赛斯一直在多米尼克建造触觉模型,多米尼克是他许多漫画的虚构背景。El Torres和Jesús Alonso Iglesias设计的Gaudí幽灵突出了巴塞罗那的建筑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
ARCHITECTURE, MATERIALITY, AND THE TACTILE CITY
This chapter explores the built environment of the city at a personal scale. In a cover titled “The Comix Factory” designed for the comics magazine Raw, Dutch artist Joost Swarte employs the formal depth of comics to suggest their connection to tactile qualities of urban life in three dimensions. American Chris Ware’s ambitious boxed anthology Building Stories invites a tactile reading experience and pushes the architectural form of the comics multiframe to its limits. Also hailing from America, Mark Beyer’s transposition of his popular Amy and Jordan comic to the format of “City of Terror Trading Cards” uses tactility to implicate comics in city circulation patterns. Canadian artist Seth has been building tactile models of buildings in Dominion—the fictional setting for many of his comics. The Ghost of Gaudí by El Torres and Jesús Alonso Iglesias highlights Barcelona’s architecture.
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