足球比赛中进球距离的估计

A. Branca, E. Stella, N. Ancona, A. Distante
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引用次数: 1

摘要

我们从未校准的图像中研究了物体在三维欧几里德空间中的定位问题。众所周知,如果观测场景中某些点或平面的部分信息可用,则可以实现这一点。我们考虑绘制一个有球门的足球的三维位置的具体情况。在这种情况下,我们知道在三维欧几里得空间的直线定义的边界的目标口结构的位置。我们考虑的方法使用“平面+视差”(P+P)方法处理未校准的图像对。我们建议通过球与目标平面的物理平面之间的视差位移来估计球与目标平面的距离。在模拟不同真实环境的合成数据上验证了该方法的性能。此外,该方法还对双目系统在真实环境中适当定位获得的真实图像进行了测试。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Goal distance estimation in soccer game
We examine the problem of object positioning in the 3D Euclidean space from uncalibrated images. It is well known that this can be accomplished if partial information about some points or planes in the observed scene are available. We consider the specific context of plotting the 3D position of a goal-bound soccer ball. In this context we know the position in the 3D Euclidean space of the straight lines defining the boundary of the goal-mouth structure. The method we consider handles pairs of uncalibrated images using the "plane + parallax" (P+P) approach. We propose to estimate the distance of the ball from the goal-plane through its parallax displacement between the two views with respect to the physical planar surface of the goal-plane. The performance of the approach has been determined on synthetic data obtained simulating different real contexts. Moreover the method has been tested also on real images acquired with a binocular system appropriately positioned in a real environment.
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