基于层次结构的约束数据模型,用于虚拟现实环境中的实体建模

Y. Zhong, W. Müller-Wittig, Weiyin Ma
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引用次数: 4

摘要

提出了一种用于虚拟现实环境中实体建模的分层结构约束数据模型。该数据模型集成了一个用于精确对象定义的高级约束模型,一个用于支持分层几何抽象和对象创建的中级CSG/Brep混合实体模型,以及一个用于虚拟现实环境中实时可视化和交互的低级多边形模型。约束嵌入到实体模型中,并在不同的层次上组织,以反映从特征和零件到组件的整个实体建模过程。该模型不仅提供了精确的对象定义,而且支持VR环境中的实时可视化和交互。此外,它有可能获得精确的3D交互,并且可以从数据模型中推导出精确的基于约束的操作,从而在VR环境中进行精确的实体建模。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A hierarchically structured constraint-based data model for solid modelling in a virtual reality environment
A hierarchically structured constraint-based data model for solid modelling in a virtual reality environment is presented. The data model integrates a high-level constraint-based model for precise object definition, a mid-level CSG/Brep hybrid solid model for supporting hierarchical geometry abstractions and object creation, and a low-level polygon model for real-time visualization and interaction in the virtual reality environment. Constraints are embedded in the solid model and organized at different levels to reflect the entire solid modelling process from features and parts, to assemblies. This model not only provides precise object definition, but also supports real-time visualization and interaction in the VR environment. Furthermore, it has the potential to obtain precise 3D interactions and precise constraint-based manipulations can be deduced from the data model to carry out precise solid modelling in the VR environment.
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