无线网络中具有设备对设备合作的可扩展多媒体流

Karim A. Jahed, S. Sharafeddine, Abdallah Moussawi, Abbas Abou Daya, Hassan Dbouk, Saadallah Kassir, Z. Dawy, Preethi Valsalan, W. Chérif, F. Filali
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引用次数: 6

摘要

我们提出了一个可扩展的移动多媒体流系统,具有设备到设备的合作,可以在密集的无线网络环境中实现通用内容分发。这特别适用于这样的用例,例如向在体育场观看足球比赛的球迷或在大礼堂参加重要会议的参与者提供实时多媒体内容。该系统的关键新特性包括无缝邻居发现和链路质量估计,基于约束最小生成树的智能聚类和信道分配算法,对设备移动的鲁棒性,以及不改变现有无线系统的以设备为中心的操作。我们在使用异构网络(蜂窝/WiFi/WiFi- direct)的Android设备上演示了拟议系统的功能,并展示了多个集群的形成,以允许可扩展的操作。在考虑到现有无线技术和智能手机/平板电脑的能力和局限性的情况下,所获得的见解将有助于弥合在该领域进行的理论和模拟研究与实际操作之间的差距。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Scalable Multimedia Streaming in Wireless Networks with Device-to-Device Cooperation
We present a scalable mobile multimedia streaming system with device-to-device cooperation that enables common content distribution in dense wireless networking environments. This is particularly applicable to use cases such as delivering real-time multimedia content to fans watching a soccer game in a stadium or to participants attending a major conference in a large auditorium. The key novel characteristics of our system include seamless neighbor discovery and link quality estimation, intelligent clustering and channel allocation algorithms based on constrained minimum spanning trees, robustness against device mobility, and device centric operation with no changes to existing wireless systems. We demonstrate the functionality of the proposed system on Android devices using heterogeneous networks (cellular/WiFi/WiFi-Direct) and show the formation of multiple clusters to allow for scalable operation. The gained insights will help bridge the gap between theoretical and simulation based research conducted in this area and practical operation taking into account the capabilities and limitations of existing wireless technologies and smartphones/tablets.
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