基于新型HCI设备熵源的PRNG: Wii远程研究案例

A. Muñoz, M. González, J. Gallardo
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引用次数: 2

摘要

本文分析了用于随机数生成的尖端HCI(人机交互)设备的可能性。它们在电子设备中越来越多的存在是一个事实,因此它们可以被考虑到PRNG。以Wii遥控设备(Wii Remote)为例进行分析。除其他特点外,它还包括加速度计和红外摄像机,这可以作为熵信息的有效来源。由于这些特征出现在其他设备中(例如,移动电话),本文的目的是研究这些传感器作为非预测性信息来源的可靠性,这可能在许多领域有用。标准的算法方法被用来证实分析。它作为PRNG种子的使用可以通过其他类型的测试进行分析,其中包括NIST SP 800-22。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PRNG based on new HCI devices entropy sources: Wii remote study case
This paper analyzes the possibilities of cutting edge HCI (HumanComputer Interaction) devices for random number generation. Their increasing presence in electronic devices is a fact, so they may be taken into account for PRNG. As an example, the Wii control device (Wii Remote) is analyzed. Among other characteristics, it includes accelerometers and an IR camera, which can be a valid source of entropic information. As these characteristics are appearing in other devices (for example, mobile phones), the aim of this paper is to study the reliability of these sensors as sources of non-predictive information, which could be useful in many areas. Standard algorithm methodologies are used to corroborate the analysis. Its usage as seed of a PRNG could be analyzed by other kind of tests, NIST SP 800-22 among others.
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