{"title":"点采样几何的辐射度","authors":"Y. Dobashi, Tsuyoshi Yamamoto, T. Nishita","doi":"10.1109/PCCGA.2004.1348345","DOIUrl":null,"url":null,"abstract":"In this paper, we propose a radiosity method for the point-sampled geometry to compute diffuse inter reflection of light. Most traditional radiosity methods subdivide the surfaces of objects into small elements such as quadrilaterals. However, the point-sampled geometry includes no explicit information about surfaces, presenting a difficulty in applying the traditional approach to the point-sampled geometry. The proposed method addresses this problem by computing the inter reflection without reconstructing any surfaces. The method realizes lighting simulations without losing the advantages of the point-sampled geometry.","PeriodicalId":264796,"journal":{"name":"12th Pacific Conference on Computer Graphics and Applications, 2004. PG 2004. Proceedings.","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2004-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"19","resultStr":"{\"title\":\"Radiosity for point-sampled geometry\",\"authors\":\"Y. Dobashi, Tsuyoshi Yamamoto, T. Nishita\",\"doi\":\"10.1109/PCCGA.2004.1348345\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we propose a radiosity method for the point-sampled geometry to compute diffuse inter reflection of light. Most traditional radiosity methods subdivide the surfaces of objects into small elements such as quadrilaterals. However, the point-sampled geometry includes no explicit information about surfaces, presenting a difficulty in applying the traditional approach to the point-sampled geometry. The proposed method addresses this problem by computing the inter reflection without reconstructing any surfaces. The method realizes lighting simulations without losing the advantages of the point-sampled geometry.\",\"PeriodicalId\":264796,\"journal\":{\"name\":\"12th Pacific Conference on Computer Graphics and Applications, 2004. PG 2004. Proceedings.\",\"volume\":\"12 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2004-10-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"19\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"12th Pacific Conference on Computer Graphics and Applications, 2004. PG 2004. Proceedings.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/PCCGA.2004.1348345\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"12th Pacific Conference on Computer Graphics and Applications, 2004. PG 2004. Proceedings.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PCCGA.2004.1348345","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In this paper, we propose a radiosity method for the point-sampled geometry to compute diffuse inter reflection of light. Most traditional radiosity methods subdivide the surfaces of objects into small elements such as quadrilaterals. However, the point-sampled geometry includes no explicit information about surfaces, presenting a difficulty in applying the traditional approach to the point-sampled geometry. The proposed method addresses this problem by computing the inter reflection without reconstructing any surfaces. The method realizes lighting simulations without losing the advantages of the point-sampled geometry.