虚拟环境中增强触觉渲染的动态变形模型

R. Ramanathan, Dimitris N. Metaxas
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引用次数: 16

摘要

目前还没有一种可变形的模型实现,既能模拟大范围的几何变形,又能在具有触觉的虚拟环境中提供真实的力反馈。现有的几个模型在计算上非常昂贵,在形状覆盖方面受到限制,并且不能提供适当的触觉反馈。我们使用具有局部和全局变形的动态变形模型,以提供有效和真实的力反馈。我们扩展了Deformable Superquadrics (DeSuq)的形状类,使用较少的参数提供紧凑的几何表示,同时提供真实的触觉粘弹性反馈。刚体和可变形体的动力学是用拉格朗日方程来建模的。目前正在使用GHOST/sup TM/库在PHANToM/sup TM/触觉设备上实现这些功能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dynamic deformable models for enhanced haptic rendering in virtual environments
Currently there are no deformable model implementations that model a wide range of geometric deformations while providing realistic force feedback for use in virtual environments with haptics. The few models that exist are computationally very expensive, are limited in terms of shape coverage and do not provide proper haptic feedback. We use dynamic deformable models with local and global deformations governed by physical principles in order to provide efficient and true force feedback. We extend the shape class of Deformable Superquadrics (DeSuq) to provide compact geometric representation using few parameters, while at the same time providing realistic haptic viscoelastic feedback. Dynamics associated with rigid and deformable bodies are modeled by the use of the Lagrange equations. Implementation of these is currently under progress using GHOST/sup TM/ libraries on a PHANToM/sup TM/ haptic device.
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