使用投影桌面系统为老年人设计的用户界面

Goshiro Yamamoto, Jaakko Hyry, Max Krichenbauer, Takafumi Taketomi, C. Sandor, H. Kato, P. Pulli
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引用次数: 9

摘要

我们提出了一种用于老年人投影桌面系统的用户界面设计。如今,随着人口老龄化的推进,需要日常照顾的老年人与照顾者之间的人口失衡是全球性的社会问题之一。另外,如果有记忆问题的老年人数量增加,而由于照顾者少,不平衡的情况使老年人状况恶化,则会产生负面的连锁反应。为了避免最坏的情况,我们认为在早期支持长者的日常生活,以减少老化影响是很重要的。在这项研究中,我们挑战开发互联网连接的辅助系统来支持他们的日常生活,以帮助他们管理自己的时间,而不需要护理人员的支持。我们专注于投影技术,将视觉信息显示在物理表面上,如桌子或墙壁,特别是室内使用。这种投影技术不需要在用户已经拥有的桌子或墙壁上嵌入LCD等其他显示器,也不需要在手上或头上拿着或戴着这种特殊设备。我们在设计中运用了交互功能,让用户自己思考和决定,因为需要考虑到老年人的生活质量,避免他们不加思考地遵循给定的指令。最后,通过简单的用户测试,确定了投影桌面系统图形用户界面的三种设计方案。在本文中,我们展示了基于图形用户界面设计的三种不同的交互方法和一种增强现实应用作为系统的实际使用示例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A user interface design for the elderly using a projection tabletop system
We present a design of a user interface on a projection tabletop system for the elderly. Nowadays, the population imbalance between the elderly who require daily care and caregivers is being one of global social issues since the population aging advances. Additionally, if the amount of the elderly with memory problem increases, the imbalanced situation makes the elderly worse because of few caregivers, then a negative chain reaction would be occurred. In order to avoid the worst situation, we believe that it is important to support the daily lives of the elderly persons at the early stage for reducing aging effects. In this research, we challenge to develop the internet-connected assistive system to support their daily lives individually in order to help them manage their time without the need for caregivers support on location. We focus on projection technology to display visual information onto physical surfaces such as tables or walls especially for indoor use. The projection technology does not require embedding other displays such as LCD into tables or walls that the users have already owned, and to hold or wear the special devices in hands or on heads. Also we apply interactive functions for the design that lets the users think and decide by themselves, since the quality of lives of the elderly needs to be considered to keep them from just following the given instruction without thinking. Finally, we have decided three designs of graphical user interface on the projection tabletop system through a brief user test. In this paper we show the thee different interaction methods based on the graphical user interface designs and one of augmented reality applications as an example of a practical use of the system.
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