快照变化:在流媒体虚拟现实视频中引导观众注意力的动态编辑策略

L. Sassatelli, A. Pinna-Dery, M. Winckler, Savino Dambra, Giuseppe Samela, R. Pighetti, R. Aparicio-Pardo
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引用次数: 8

摘要

电影虚拟现实(VR)有可能用新的激动人心的体验打动大众,但面临两个主要障碍:一个是流媒体视频的能力,另一个是它们的设计和创作。事实上,耳机的使用率要高得多,而且除了在完全沉浸式体验中可能出现的不适和恶心之外,用户在探索360°视频时可能会迷路,从而错过理解潜在情节所需的主要元素。我们采取创新的方法,共同解决创作和流媒体问题。我们引入了一种称为快照更改的技术,旨在将观众引导到内容生产者预先定义的兴趣点。我们设计了一个VR编辑工具和一个定制的360°视频播放器,为内容创作者提供了驱动用户注意力的能力,并报告了两组用户实验的结果,表明快照变化确实有助于减少用户的头部运动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Snap-changes: a dynamic editing strategy for directing viewer's attention in streaming virtual reality videos
Cinematic Virtual Reality (VR) has the potential of touching the masses with new exciting experiences, but faces two main hurdles: one is the ability to stream these videos, another is their design and creation. Indeed, rates are much higher and in addition to discomfort and sickness that might arise in fully immersive experience with a headset, users might get lost when exploring a 360° videos and miss main elements required to understand the underlying plot. We take an innovative approach by addressing jointly the creation and streaming problems. We introduce a technique called snap-changes, aimed at directing viewers to points of interest pre-defined by the content producer. We design a VR editing tool and a custom 360° video player, to provide the content creator with the ability to drive the user's attention, and report results from two sets of user experiments that indicate that snap-changes indeed help reduce user's head motion.
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