增强现实中与远处物体的交互

Matt Whitlock, Ethan Harnner, Jed R. Brubaker, Shaun K. Kane, D. Szafir
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引用次数: 31

摘要

增强现实(AR)应用程序可以利用环境的整个空间来创建身临其境的体验。然而,大多数关于AR交互的实证研究都集中在与用户附近物体的交互上,通常是在触手可及的范围内。随着物体移动的距离越来越远,不同交互方式的有效性和可用性可能会发生变化。这项工作探索了远距离的AR交互,测量了应用程序如何在房间规模的增强现实中支持流畅、高效和直观的交互体验。我们进行了一项实证研究(N = 20)来衡量三种交互模式之间的权衡-多模态语音,具体的徒手手势和手持设备-用于选择,旋转和翻译距离为8至16英尺(2.4m-4.9m)的物体。虽然参与者在具体的徒手手势和手持遥控器上的表现相当,但他们认为具体的手势比设备介导的交互更有效和可用。我们的研究结果为在房间级AR应用中设计高效和直观的交互提供了参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interacting with Distant Objects in Augmented Reality
Augmented reality (AR) applications can leverage the full space of an environment to create immersive experiences. However, most empirical studies of interaction in AR focus on interactions with objects close to the user, generally within arms reach. As objects move farther away, the efficacy and usability of different interaction modalities may change. This work explores AR interactions at a distance, measuring how applications may support fluid, efficient, and intuitive interactive experiences in room-scale augmented reality. We conducted an empirical study (N = 20) to measure trade-offs between three interaction modalities-multimodal voice, embodied freehand gesture, and handhelds devices-for selecting, rotating, and translating objects at distances ranging from 8 to 16 feet (2.4m-4.9m). Though participants performed comparably with embodied freehand gestures and handheld remotes, they perceived embodied gestures as significantly more efficient and usable than device-mediated interactions. Our findings offer considerations for designing efficient and intuitive interactions in room-scale AR applications.
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