沉浸的概念在虚拟现实文献和相关来源

B. Szabó, A. Gilányi
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引用次数: 3

摘要

本文概述了虚拟现实(VR)文献和相关资料如何描述沉浸的概念,其子类型和类似术语。有两大流派给出了沉浸在VR中的定义,他们的定义非常不同。一个学派,与B. Witmer和M. Singer有关,认为沉浸是用户的一种心理状态。另一派则以斯莱特(M. Slater)的作品为基础,将沉浸感视为虚拟现实系统的客观特征。一些作者将第一种沉浸称为“心理沉浸”,将第二种沉浸称为“技术沉浸”。本论文的作者提出了使用替代术语的可能性:第一种学派的沉浸概念是“沉浸”,第二种学派的沉浸概念是“沉浸”(表示系统的主动沉浸质量),而“沉浸”指的是沉浸用户的行为。术语“沉浸感”是明确的,与术语“心理沉浸感”相反,“心理沉浸感”也可能意味着系统特征,即当系统被创造出能够尝试通过心理手段操纵用户时。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The notion of immersion in virtual reality literature and related sources
The paper gives an overview of how virtual reality (VR) literature and related sources describe the notion of immersion, its sub-types and similar terms. There are two main schools giving definitions for immersion in VR, and their definitions are quite different. One school, associated with B. Witmer and M. Singer, regards immersion as a psychological state of the user. The other school, based on the works of M. Slater, sees immersion as an objective characteristic of a VR system. Some authors call the first type of immersion “psychological immersion” and the second type “technological immersion”. The authors of the present paper bring up the possibility of using alternative terms: “immersedness” for the immersion concept of the first school, and, for that of the second school, “immersingness” (denoting the actively immersing quality of the system) and “immersing” when referring to the act of immersing the user. The term “immersedness” is unambiguous, contrary to the term “psychological immersion” which could also mean a system characteristic when the system is created with the ability to try to manipulate the user with psychological means.
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