游戏、学习和参与:教师可以从游戏设计师那里学到什么

S. Grey
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引用次数: 0

摘要

本文探讨了游戏在学习中的作用。从一些精心挑选的游戏定义开始,比较了游戏设计领域和学习与教学领域,强调了游戏作为设计体验和教学作为设计学习体验之间的平行关系。人们认为游戏具有很高的粘性,这导致了基于游戏的学习和游戏化领域的兴起。最终,在设计游戏时,基于游戏的学习、游戏化体验或学习体验的粘性是一个关键因素。这导致了对人类心理和动机的研究,包括外在动机和内在动机的概念(Pink, 2011)、自我决定理论(Rigby & Ryan, 2010)和心流(Csikszentmihalyi, 1990)。关键词:用户粘性,动机,游戏设计
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Games, Learning and Engagement: What Teachers might learn from Games Designers
This paper explores the role of games in learning. Beginning with some carefully selected definitions of games, comparisons are drawn between the fields of games design and of learning and teaching, highlighting a parallel between games as designed experiences, and teaching as designed learning experiences. Games are seen as being highly engaging, which has led to a rise in the fields of Game Based Learning and Gamification. Ultimately when designing games, game based learning, gamified experiences or learning experiences engagement is a key factor. This leads to the study of human psychology and motivation including concepts of extrinsic versus intrinsic motivation (Pink, 2011), self-determination theory (Rigby & Ryan, 2010) and flow (Csikszentmihalyi, 1990). Keywords: Engagement, Motivation, Game Design
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