{"title":"游戏、学习和参与:教师可以从游戏设计师那里学到什么","authors":"S. Grey","doi":"10.29311/NDTPS.V0I11.576","DOIUrl":null,"url":null,"abstract":"This paper explores the role of games in learning. Beginning with some carefully selected definitions of games, comparisons are drawn between the fields of games design and of learning and teaching, highlighting a parallel between games as designed experiences, and teaching as designed learning experiences. Games are seen as being highly engaging, which has led to a rise in the fields of Game Based Learning and Gamification. Ultimately when designing games, game based learning, gamified experiences or learning experiences engagement is a key factor. This leads to the study of human psychology and motivation including concepts of extrinsic versus intrinsic motivation (Pink, 2011), self-determination theory (Rigby & Ryan, 2010) and flow (Csikszentmihalyi, 1990). Keywords: Engagement, Motivation, Game Design","PeriodicalId":174795,"journal":{"name":"New directions in the teaching of physical sciences","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Games, Learning and Engagement: What Teachers might learn from Games Designers\",\"authors\":\"S. Grey\",\"doi\":\"10.29311/NDTPS.V0I11.576\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper explores the role of games in learning. Beginning with some carefully selected definitions of games, comparisons are drawn between the fields of games design and of learning and teaching, highlighting a parallel between games as designed experiences, and teaching as designed learning experiences. Games are seen as being highly engaging, which has led to a rise in the fields of Game Based Learning and Gamification. Ultimately when designing games, game based learning, gamified experiences or learning experiences engagement is a key factor. This leads to the study of human psychology and motivation including concepts of extrinsic versus intrinsic motivation (Pink, 2011), self-determination theory (Rigby & Ryan, 2010) and flow (Csikszentmihalyi, 1990). Keywords: Engagement, Motivation, Game Design\",\"PeriodicalId\":174795,\"journal\":{\"name\":\"New directions in the teaching of physical sciences\",\"volume\":\"15 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-12-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"New directions in the teaching of physical sciences\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.29311/NDTPS.V0I11.576\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"New directions in the teaching of physical sciences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.29311/NDTPS.V0I11.576","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Games, Learning and Engagement: What Teachers might learn from Games Designers
This paper explores the role of games in learning. Beginning with some carefully selected definitions of games, comparisons are drawn between the fields of games design and of learning and teaching, highlighting a parallel between games as designed experiences, and teaching as designed learning experiences. Games are seen as being highly engaging, which has led to a rise in the fields of Game Based Learning and Gamification. Ultimately when designing games, game based learning, gamified experiences or learning experiences engagement is a key factor. This leads to the study of human psychology and motivation including concepts of extrinsic versus intrinsic motivation (Pink, 2011), self-determination theory (Rigby & Ryan, 2010) and flow (Csikszentmihalyi, 1990). Keywords: Engagement, Motivation, Game Design