利用协同学习泛在宠物提高教育效果的泛在学习系统

Xianzhi Ye, Lei Jing, Zixue Cheng
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引用次数: 2

摘要

随着泛在技术的进步,泛在学习与微型泛在计算设备相结合,为用户提供了良好的教育效果。在传统泛在学习系统的学习过程中,有的系统中用户需要服从系统的指令,有的系统中用户需要适应用户。然而,这可能会导致用户一开始很难抓住学习过程,或者很容易厌倦学习过程。为了解决这些问题,我们认为需要一个共同学习的过程。本文提出了一种基于共同学习的泛在学习系统,以提高教学效果。我们创建了一个虚拟宠物,称为无处不在的宠物。无所不在的宠物可以通过自身的进度属性与用户一起进步,根据用户与无所不在的宠物之间的学习进度差距,无所不在的宠物会主动向用户学习或教授用户。为了明确这些特征,我们考虑了系统中规则推理的内部事件和外部事件,为了明确描述学习环境的条件,我们在外部事件和内部事件中给出了进一步的定义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Ubiquitous Learning System Using Co-learning Ubiquitous Pet for Enhancing Educational Effect
With the improving of ubiquitous technology, ubiquitous learning combined with tiny ubiquitous computing devices has provided great educational effect for users. In the aspect of learning process in traditional ubiquitous learning systems, in some systems users need to follow the instruction of the systems, and in other systems, they adapt to users. However, these may result to that users are hard to catch the learning process at first or may be tired of the learning process easily. To solve these problems, we believe that a co-learning process is needed. In this paper, we propose a ubiquitous learning system using co-learning for enhancing the education effect. We create a virtual pet referred as ubiquitous pet. A ubiquitous pet can progress with a user through its own progress attributes, and according to the gap of learning progress between the user and the ubiquitous pet, the ubiquitous pet will actively learn from the user or teach the user. To specify those traits, we consider both internal events and external events for the rule reasoning in our system, and to explicitly describe the condition of learning environment, we give a further definition in the external event and the internal event.
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