{"title":"中学教师如何解决我们的SE项目问题","authors":"E. Sweedyk","doi":"10.1109/CSEET.2011.5876123","DOIUrl":null,"url":null,"abstract":"This paper compares several models for student software engineering projects. We discuss our experience using projects for external customers, using computer game projects, and finally using game projects for external customers, specifically middle school teachers. We discuss the problems we encountered with the first two approaches and how they are solved with our current model.","PeriodicalId":318528,"journal":{"name":"2011 24th IEEE-CS Conference on Software Engineering Education and Training (CSEE&T)","volume":"36 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-05-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"How middle school teachers solved our SE project problems\",\"authors\":\"E. Sweedyk\",\"doi\":\"10.1109/CSEET.2011.5876123\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper compares several models for student software engineering projects. We discuss our experience using projects for external customers, using computer game projects, and finally using game projects for external customers, specifically middle school teachers. We discuss the problems we encountered with the first two approaches and how they are solved with our current model.\",\"PeriodicalId\":318528,\"journal\":{\"name\":\"2011 24th IEEE-CS Conference on Software Engineering Education and Training (CSEE&T)\",\"volume\":\"36 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-05-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 24th IEEE-CS Conference on Software Engineering Education and Training (CSEE&T)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CSEET.2011.5876123\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 24th IEEE-CS Conference on Software Engineering Education and Training (CSEE&T)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CSEET.2011.5876123","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
How middle school teachers solved our SE project problems
This paper compares several models for student software engineering projects. We discuss our experience using projects for external customers, using computer game projects, and finally using game projects for external customers, specifically middle school teachers. We discuss the problems we encountered with the first two approaches and how they are solved with our current model.