{"title":"基于用户视角的游戏服务对未来游戏产业的影响","authors":"Yu He","doi":"10.1109/ICCST53801.2021.00082","DOIUrl":null,"url":null,"abstract":"Based on the trend of wide application and the different views on Game as a Service (GaaS), this paper explores the effect of GaaS on the further development of the game industry from users’ views. The analysis is based on the data from speech and financial report and the data based on a questionnaire. The result shows the influence of GaaS on the three aspects of the theory of game life (examples of GaaS), service design and user experience. Finally, this paper draws a conclusion that The GaaS is only a way or method to a successful game, and it would be failed if it is only used for the benefits to game companies. It is not suited for all games.","PeriodicalId":222463,"journal":{"name":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Effect of Game as a Service on Future Game Industry Based on Users View\",\"authors\":\"Yu He\",\"doi\":\"10.1109/ICCST53801.2021.00082\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Based on the trend of wide application and the different views on Game as a Service (GaaS), this paper explores the effect of GaaS on the further development of the game industry from users’ views. The analysis is based on the data from speech and financial report and the data based on a questionnaire. The result shows the influence of GaaS on the three aspects of the theory of game life (examples of GaaS), service design and user experience. Finally, this paper draws a conclusion that The GaaS is only a way or method to a successful game, and it would be failed if it is only used for the benefits to game companies. It is not suited for all games.\",\"PeriodicalId\":222463,\"journal\":{\"name\":\"2021 International Conference on Culture-oriented Science & Technology (ICCST)\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 International Conference on Culture-oriented Science & Technology (ICCST)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCST53801.2021.00082\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCST53801.2021.00082","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
基于游戏即服务(Game as a Service, GaaS)的广泛应用趋势和不同观点,本文从用户的角度探讨了GaaS对游戏产业进一步发展的影响。分析基于演讲和财务报告的数据以及基于问卷调查的数据。结果显示了GaaS对游戏生命理论(GaaS实例)、服务设计和用户体验三个方面的影响。最后,本文得出的结论是,GaaS只是成功游戏的一种方式或方法,如果它只用于游戏公司的利益,那么它将会失败。它并不适合所有的游戏。
The Effect of Game as a Service on Future Game Industry Based on Users View
Based on the trend of wide application and the different views on Game as a Service (GaaS), this paper explores the effect of GaaS on the further development of the game industry from users’ views. The analysis is based on the data from speech and financial report and the data based on a questionnaire. The result shows the influence of GaaS on the three aspects of the theory of game life (examples of GaaS), service design and user experience. Finally, this paper draws a conclusion that The GaaS is only a way or method to a successful game, and it would be failed if it is only used for the benefits to game companies. It is not suited for all games.