学习特定对象的把握能力密度

R. Detry, E. Baseski, M. Popovic, Y. Touati, N. Krüger, Oliver Kroemer, Jan Peters, J. Piater
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引用次数: 86

摘要

本文解决了学习和表示对象抓取可视性的问题,即导致成功抓取的对象-抓取器相对配置。抓取可视性的目的是组织和存储智能体关于抓取对象的全部知识,以促进抓取解决方案及其可实现性的推理。在一个相对于物体的参照系中,功能表征由一个连续的概率密度函数组成,该函数定义在6D夹持器姿态空间(3D位置和方向)上。抓握启示最初是从各种来源获得的,例如模仿或视觉线索,从而导致抓握假设密度。抓取密度附加到学习的3D视觉对象模型上,并且视觉模型的姿态估计允许机器人代理从各种对象姿态下的抓取假设密度中执行样本。掌握结果用于学习掌握经验密度,即通过经验确认的掌握。我们展示了从模仿和视觉线索中学习抓取假设密度的结果,并展示了机器人从物理经验中学习抓取经验密度的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Learning object-specific grasp affordance densities
This paper addresses the issue of learning and representing object grasp affordances, i.e. object-gripper relative configurations that lead to successful grasps. The purpose of grasp affordances is to organize and store the whole knowledge that an agent has about the grasping of an object, in order to facilitate reasoning on grasping solutions and their achievability. The affordance representation consists in a continuous probability density function defined on the 6D gripper pose space - 3D position and orientation -, within an object-relative reference frame. Grasp affordances are initially learned from various sources, e.g. from imitation or from visual cues, leading to grasp hypothesis densities. Grasp densities are attached to a learned 3D visual object model, and pose estimation of the visual model allows a robotic agent to execute samples from a grasp hypothesis density under various object poses. Grasp outcomes are used to learn grasp empirical densities, i.e. grasps that have been confirmed through experience. We show the result of learning grasp hypothesis densities from both imitation and visual cues, and present grasp empirical densities learned from physical experience by a robot.
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