设计和开发虚拟现实运动-虚拟图像训练短跑运动员的注意力

M. Choiri, A. Basuki, A. Bagus, S. Sukaridhoto, M. Jannah
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引用次数: 5

摘要

体育活动越来越受到政府和社会的关注。在田径运动中,运动员除了敏捷和良好的能力外,还必须有坚强的心态。运动员的精神状态对其成绩至关重要。大多数成功的运动员达到巅峰成绩的60% ~ 90%受心理因素和运动员对自己心理状态的掌握能力的影响,其中影响很大的心理因素之一就是注意力的集中。不少运动员注意力不集中,所以提高注意力需要练习。因此,本研究对利用虚拟现实技术训练跑步者或运动员的专注力有一定的帮助。我们开发了一个训练系统的运动员利用虚拟现实(VR)计算头部运动作为浓度测量。该系统由虚拟现实硬件和虚拟现实环境两部分组成。我们有一个实验的结果,我们可以通过测量运动员注意力被分散的程度来测量运动员的注意力集中程度。因此,我们开发了一个可以模拟这种情况的系统。选择虚拟现实技术是因为它可以提供身临其境的体验。通过在短跑比赛中模拟场地的环境,预计运动员将适应这种气氛,并能集中精力发挥出最佳水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design and development virtual reality athletic — Virtual imagery to train sprinter's concentration
Sports activities are getting more and more attention from both government and society. In the athletics sport, in addition to agility and good ability, an athlete must have a strong mentality. Mental of the athlete is very critical on its performance. Most successful athletes achieve their peak achievement of 60% to 90% influenced by mental factors and the ability of athletes to master their psychological state, One of the elements of psychology that greatly affect is the concentration. Not a few athletes who have low concentration power, so it takes practice to improve the power of concentration. Therefore, the research is useful to help runners or athletes in training the power of concentration by utilizing virtual reality technology. We develop a training system for athletes by utilizing Virtual Reality (VR) that calculates head movement as concentration measurement. This system consists of VR hardware and VR environment. We have result from an experiment that said we could measure the concentration of an athlete by measuring how much the attention of an athlete is distracted. Therefore we develop a system that can simulate that. Virtual reality technology is chosen because it can deliver an immersive experience. By simulating the environment of the field during a sprinting game, it is expected that the runners will get used to the atmosphere and can concentrate on giving their best performance.
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