16位分歧:后复古美学、幽灵学和电子游戏中的紧急情况

Patrick R. Dolan
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引用次数: 1

摘要

圣地亚哥·扎巴拉揭示了现代社会的危机,人们认为一个由压迫性的新自由主义意识形态主导的世界是可以接受的,没有问题的。他声称,当今最大的紧急情况是我们没有注意到社会上的其他紧急情况。为了打破这种状态,我们需要一种审美力量来震撼个体,使其产生新的意识。不幸的是,虽然许多社会和全球问题最近受到广泛关注,但许多形式的媒体仍然普遍存在紧急情况。例如,AAA级电子游戏的紧急情况表现在它们不断追求更高分辨率的图像、超细节、逼真度和复杂的游戏玩法,使霸权意识形态永久化。剥削性的劳动实践,除了异性恋、顺性和神经典型之外缺乏表现形式,以及资本主义理想,都在流行游戏中延续,以服务于超真实、高保真的美学。应对这种紧急情况的一种力量是像素图像和简化的游戏玩法,或后复古美学。虽然与过去有关,但这些美学不是怀旧的,而是越界的鬼魅。为了探究这一观点,我将《Dys4ia》和《Undertale》视为关键的后复古游戏,并将其扩展到商业独立游戏之外,并指出通过《Bitsy》等DIY游戏平台游戏所完成的鬼魅工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
16-bit dissensus: post-retro aesthetics, hauntology, and the emergency in video games
Santiago Zabala reveals a crisis in modern society that perceives a world dominated by oppressive neoliberal ideology as acceptable and unproblematic. He claims that today’s greatest emergency is that we fail to notice other emergencies in society. To break out of this state, we need an aesthetic force to shock individuals into a new awareness. Unfortunately, while many social and global issues have recently come to widespread attention, the emergency still prevails in many forms of media. For example, the emergency in AAA video games appears in their continual push for higher resolution graphics, hyper-detail, verisimilitude, and intricate gameplay, perpetuating a hegemonic ideology. Exploitative labor practices, lack of representation beyond hetero-sexual, cis-gendered and neurotypical, and capitalist ideals are perpetuated in popular games in service of a hyper-real, high-fidelity aesthetic. One force that combats this emergency is pixel graphics and simplified gameplay, or post-retro aesthetics. While tied to the past, these aesthetics are not nostalgic but transgressively hauntological. To explore this claim, I discuss Dys4ia and Undertale as key post-retro games and reach beyond commercial indie gaming to point to hauntological work being done through DIY game making platformers such as Bitsy.
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